58 lines
1.3 KiB
C#
58 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class PressurePlate : MonoBehaviour
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{
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[SerializeField] private float _triggerDelay = 2.0f;
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[SerializeField] private Animator pPlateAnim = null;
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[SerializeField] private UnityEvent _onPress;
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private bool opened;
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private float? triggered = null;
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private void OnTriggerEnter(Collider other)
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{
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Debug.Log(opened);
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Debug.Log("entered trigger");
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if (other.CompareTag("Player") && !opened)
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{
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//pressure plate down and start trigger time
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pPlateAnim.Play("PPdown", 0, 0f);
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triggered = Time.time;
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if(other.CompareTag("Player"))
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{
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if(triggered!=null && !opened)
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{
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triggered = null;
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pPlateAnim.Play("PPup", 0, 0f);
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//reset platform position
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}
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}
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}
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private void Update()
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{
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var timepassed = Time.time - triggered;
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if(timepassed > _triggerDelay && !opened)
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{
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_onPress.Invoke();
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opened = true;
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}
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}
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public void plateUp()
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{
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pPlateAnim.Play("PPup", 0, 0);
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triggered = null;
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opened = false;
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}
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} |