31 lines
864 B
C#
31 lines
864 B
C#
using UnityEngine;
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using UnityEngine.Rendering.Universal;
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[RequireComponent(typeof(Camera)), ExecuteAlways]
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public class CameraMatch : MonoBehaviour
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{
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public Camera camera;
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private Camera m_ThisCamera;
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private UniversalAdditionalCameraData m_CamData;
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private UniversalAdditionalCameraData m_ThisCamData;
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private void OnEnable()
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{
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if (!camera) return;
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camera.TryGetComponent(out m_CamData);
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TryGetComponent(out m_ThisCamera);
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TryGetComponent(out m_ThisCamData);
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}
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private void LateUpdate()
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{
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if(!camera || !m_CamData || !m_ThisCamera || !m_ThisCamData) return;
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m_ThisCamera.transform.position = camera.transform.position;
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m_ThisCamera.transform.rotation = camera.transform.rotation;
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m_ThisCamera.projectionMatrix = camera.projectionMatrix;
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}
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}
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