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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ktyl.Util
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{
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[CreateAssetMenu(menuName = "ktyl/Util/Float")]
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public class SerialFloat : SerialVar<float>
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{
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public bool AsBool => Mathf.Abs( Value ) <= float.Epsilon;
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}
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} |