19 lines
538 B
C#
19 lines
538 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ktyl.Util;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class DeathZone : MonoBehaviour
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{
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[SerializeField] private PlayerDeath pd;
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private void OnTriggerEnter(Collider other)
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{
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// Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine.
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if (other.gameObject.CompareTag("Player"))
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{
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StartCoroutine(pd.RespawnPlayer());
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}
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}
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} |