51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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[CreateAssetMenu(menuName = "KernelPanic/Dialogue/Settings")]
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public class DialogueSettings : ScriptableObject
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{
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[Serializable]
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public struct InputPromptSpriteIndices
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{
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public int blink;
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public int boost;
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public int timeFreeze;
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}
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public InputPromptSpriteIndices GamepadInputPrompts => _gamepadInputPrompts;
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[SerializeField] private InputPromptSpriteIndices _gamepadInputPrompts;
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public InputPromptSpriteIndices KeyboardInputPrompts => _keyboardInputPrompts;
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[SerializeField] private InputPromptSpriteIndices _keyboardInputPrompts;
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public float HideAfter => _hideAfter;
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[SerializeField] private float _hideAfter;
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public string RadioDialogueKey => _radioDialogueKey;
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[SerializeField] private string _radioDialogueKey;
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[SerializeField] private AudioClip[] _dialogueClips;
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private readonly Dictionary<string, AudioClip> _keyClips = new Dictionary<string, AudioClip>();
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public AudioClip GetDialogueClip(string key)
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{
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if (!_keyClips.ContainsKey(key))
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{
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Debug.LogError($"no clip for key {key}");
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return null;
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}
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return _keyClips[key];
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}
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private void OnEnable()
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{
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foreach (var dialogueClip in _dialogueClips)
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{
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_keyClips[dialogueClip.name] = dialogueClip;
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}
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}
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} |