revival/game/Assets/Scripts/Player/PlayerMovementSettings.cs

10 lines
286 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "PlayerMovementSettings.asset", menuName = "KernelPanic/Player/MovementSettings")]
public class PlayerMovementSettings : ScriptableObject
{
public float BaseMovementSpeed;
}