revival/game/Assets/3D Assets/TRIM 1/Meshes
Cat Flynn 957310bf0f block unused door in courtyard 2021-05-11 13:53:22 +01:00
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Doorway_A.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Doorway_A.fbx.meta design second boost level 2021-04-28 00:27:47 +01:00
Floor_A.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Floor_A.fbx.meta fix material imports 2021-04-27 21:02:38 +01:00
Floor_B.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Floor_B.fbx.meta Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Floor_C.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Floor_C.fbx.meta complete boost level sequence 2021-05-01 02:01:57 +01:00
Floor_D.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Floor_D.fbx.meta fix material imports 2021-04-27 21:02:38 +01:00
Floor_E.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Floor_E.fbx.meta block unused door in courtyard 2021-05-11 13:53:22 +01:00
Floor_F.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Floor_F.fbx.meta design second boost level 2021-04-28 00:27:47 +01:00
Floor_G.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Floor_G.fbx.meta apply trim to boost gauntlet 2021-04-29 02:24:00 +01:00
Floor_Spline.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Floor_Spline.fbx.meta Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Fountain_A.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Fountain_A.fbx.meta Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
New Lighting Settings.lighting Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
New Lighting Settings.lighting.meta Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Pillar_A.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Pillar_A.fbx.meta apply trim to boost gauntlet 2021-04-29 02:24:00 +01:00
Pillar_B.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Pillar_B.fbx.meta fix material imports 2021-04-27 21:02:38 +01:00
Pillar_C.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Pillar_C.fbx.meta design second boost level 2021-04-28 00:27:47 +01:00
Pillar_D.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Pillar_D.fbx.meta fix material imports 2021-04-27 21:02:38 +01:00
Railing_A.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Railing_A.fbx.meta fix material imports 2021-04-27 21:02:38 +01:00
Roof_A.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Roof_A.fbx.meta Merge branch 'main' into feature/level-design 2021-05-10 15:12:45 +01:00
Stairs_A.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Stairs_A.fbx.meta design second boost level 2021-04-28 00:27:47 +01:00
Stairs_B.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Stairs_B.fbx.meta Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
SunLightSettings.lighting Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
SunLightSettings.lighting.meta Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Walkway_Spline.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Walkway_Spline.fbx.meta Merge branch 'main' into feature/trim2 2021-04-27 20:44:34 +01:00
WallPiece_A.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
WallPiece_A.fbx.meta apply trim to boost gauntlet 2021-04-29 02:24:00 +01:00
WallPiece_B.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
WallPiece_B.fbx.meta fix material imports 2021-04-27 21:02:38 +01:00
WallPiece_C.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
WallPiece_C.fbx.meta Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Wall_A.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Wall_A.fbx.meta fix material imports 2021-04-27 21:02:38 +01:00
Wall_B.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Wall_B.fbx.meta apply trim to boost gauntlet 2021-04-29 02:24:00 +01:00
Wall_C.fbx Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Wall_C.fbx.meta apply trim to boost gauntlet 2021-04-29 02:24:00 +01:00