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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LoadButton : MonoBehaviour
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{
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[SerializeField]
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private SceneType _sceneToLoad;
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[SerializeField]
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private SceneLoader _loader;
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public void Load()
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{
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_loader.LoadScene( _sceneToLoad );
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}
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} |