revival/game/Assets/Scripts/Traps/TrapSettings.cs

53 lines
1.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ktyl.Util;
using UnityEngine;
[CreateAssetMenu(menuName = "KernelPanic/Traps/Settings")]
public class TrapSettings : ScriptableObject
{
public float SafeTime => _safeTime;
[Header("General")]
// how long the player has currently been safe for. -1 while the player is not
// in a safe zone
[SerializeField] private SerialFloat _safeTime;
public SerialFloat ObjectTimeScale => _objectTimeScale;
[SerializeField] private SerialFloat _objectTimeScale;
[Serializable]
public struct FallawayFloorSettings
{
// how long the trap takes to reset while the player is in a safe zone
public float SafeResetTime => _safeResetTime;
[SerializeField] private float _safeResetTime;
public string FMODEvent => _fmodEvent;
[SerializeField] private string _fmodEvent;
public float ShakeStrength => _shakeStrength;
[Header("Animation")]
[SerializeField] private float _shakeStrength;
public Ease PopInEase => _popInEase;
[SerializeField] private Ease _popInEase;
}
public FallawayFloorSettings FallawayFloor => _fallawayFloor;
[SerializeField] private FallawayFloorSettings _fallawayFloor;
[Serializable]
public struct ArrowWallSettings
{
public float SafeResetTime => _safeResetTime;
[SerializeField] private float _safeResetTime;
public string FMODEvent => _fmodEvent;
[SerializeField] private string _fmodEvent;
}
public ArrowWallSettings ArrowWall => _arrowWall;
[SerializeField] private ArrowWallSettings _arrowWall;
}