revival/game/Assets/Scripts/Flow/LevelDescriptor.cs

12 lines
317 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyAttributes;
[CreateAssetMenu(fileName = "LevelDescriptor.asset", menuName = "KernelPanic/Boot/LevelDescriptor")]
public class LevelDescriptor : ScriptableObject
{
[SerializeField] [Scene]
public string LevelScene;
}