revival/game/Assets/Prefabs/Traps
Cat Flynn a9dfbbc99d Merge branch 'main' into ArrowWall 2021-03-12 17:41:34 +00:00
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ArrowWall.prefab Made changes as per code review. 2021-03-12 11:52:56 +00:00
ArrowWall.prefab.meta Made changes as per code review. 2021-03-12 11:52:56 +00:00
FallawayFloor.prefab reset falling floor trap position on player respawn 2021-03-10 18:26:33 +00:00
FallawayFloor.prefab.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00