revival/game/Assets/Scripts/Traps
Cat Flynn a9dfbbc99d Merge branch 'main' into ArrowWall 2021-03-12 17:41:34 +00:00
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FallawayFloor.cs reset falling floor trap position on player respawn 2021-03-10 18:26:33 +00:00
FallawayFloor.cs.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
FallingRocks.cs Merge branch 'main' into ArrowWall 2021-03-12 17:41:34 +00:00
FallingRocks.cs.meta Added the falling rocks trap. The player can now trigger the rocks to fall and the death and respawn script will run when a collision is detected. Need to look at an issue where the collision is detected even when the player is not hit. Possibly the camera? 2021-02-28 00:54:20 +00:00