34 lines
900 B
C#
34 lines
900 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Ktyl.Util;
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using UnityEngine;
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public class Artefact : ScriptableObject
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{
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public int artefactID => _artefactID;
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[SerializeField] private int _artefactID;
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public string dialogueKey => _dialogueKey;
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[SerializeField] private string _dialogueKey;
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public string descriptionKey => _descriptionKey;
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[SerializeField] private string _descriptionKey;
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public string Name => _name;
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[SerializeField] private string _name;
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public GameObject Prefab => _prefab;
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[SerializeField] private GameObject _prefab;
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public GameEvent OnFound => _onFound;
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[SerializeField] private GameEvent _onFound;
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public bool show => _show;
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private bool _show = false;
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public bool canInteract => _canInteract;
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private bool _canInteract = false;
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public virtual void Pickup()
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{
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}
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} |