42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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using UnityEditor.Compilation;
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using UnityEngine;
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public class DialogueBuildProcessor : IPreprocessBuildWithReport, IPostprocessBuildWithReport
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{
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public int callbackOrder => 0;
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public void OnPreprocessBuild(BuildReport report)
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{
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Debug.Log(":: begin dialogue import");
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if (DialogueDatabase.Import() != 0) throw new BuildFailedException(":: dialogue import failed");
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Debug.Log(":: dialogue import complete");
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}
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public void OnPostprocessBuild(BuildReport report)
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{
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Debug.Log($"DialogueBuildProcessor.OnPostprocessBuild for target {report.summary.platform} at path {report.summary.outputPath}");
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// copy dialogue csv to build _Data folder
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var dir = Path.GetDirectoryName(report.summary.outputPath);
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if (dir == null) throw new BuildFailedException("no build directory");
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var dataDir = Directory
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.GetDirectories(dir)
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.Single(p => p.EndsWith("_Data"));
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var buildPath = Path.Combine(dataDir, DialogueDatabase.DIALOGUE_FILENAME);
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File.Copy(DialogueDatabase.EDITOR_DialogueFile, buildPath);
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Debug.Log($":: copied dialogue file {DialogueDatabase.EDITOR_DialogueFile} to output folder {buildPath}");
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}
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}
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#endif |