14 lines
385 B
C#
14 lines
385 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
public class DeathZone : MonoBehaviour
|
|
{
|
|
private void OnTriggerEnter(Collider other)
|
|
{
|
|
// Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine.
|
|
if (other.TryGetComponent(out PlayerDeath playerDeath))
|
|
{
|
|
playerDeath.Respawn();
|
|
}
|
|
}
|
|
} |