revival/game/Assets/Scripts/Rendering/GlitchBuffers.cs

22 lines
432 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "KernelPanic/Rendering/Glitch Buffers")]
public class GlitchBuffers : ScriptableObject
{
// put normals and shit in here?
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}