revival/game/Assets/Scripts/Artefacts/PickUpDisplay.cs

63 lines
1.5 KiB
C#

using System;
using Ktyl.Util;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class PickUpDisplay : MonoBehaviour
{
public bool paused => _paused;
[SerializeField] private static bool _paused;
[SerializeField] private GameObject artefactUI;
[SerializeField] private Text artefactText;
[SerializeField] private DialogueSystem dialogue;
[SerializeField] private ArtefactSystem artefacts;
[SerializeField] private ArtefactPreview _preview;
[SerializeField]
private GameEvent _uiOpen;
[SerializeField]
private GameEvent _uiClose;
private Artefact chosenArtefact;
private void Start()
{
EventHandler.current.onArtefactUI += PopUpOn;
}
private void Update()
{
var artefact = artefacts.GetNearbyArtefact();
if (!artefact) return;
chosenArtefact = artefact;
}
public void PopUpOn()
{
_paused = true;
artefactUI.SetActive(true);
artefactText.text = chosenArtefact.Name;
// inputSettings.updateMode = (InputSettings.UpdateMode)1;
dialogue.PlayLine( chosenArtefact.dialogueKey );
_preview.Preview( chosenArtefact.Prefab );
_uiOpen.Raise();
}
public void PopUpOff()
{
_paused = false;
artefactUI.SetActive( false );
_preview.Dismiss();
// inputSettings.updateMode = (InputSettings.UpdateMode)2;
chosenArtefact = null;
_uiClose.Raise();
}
}