63 lines
1.5 KiB
C#
63 lines
1.5 KiB
C#
using System;
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using Ktyl.Util;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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public class PickUpDisplay : MonoBehaviour
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{
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public bool paused => _paused;
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[SerializeField] private static bool _paused;
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[SerializeField] private GameObject artefactUI;
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[SerializeField] private Text artefactText;
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[SerializeField] private DialogueSystem dialogue;
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[SerializeField] private ArtefactSystem artefacts;
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[SerializeField] private ArtefactPreview _preview;
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[SerializeField]
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private GameEvent _uiOpen;
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[SerializeField]
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private GameEvent _uiClose;
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private Artefact chosenArtefact;
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private void Start()
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{
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EventHandler.current.onArtefactUI += PopUpOn;
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}
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private void Update()
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{
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var artefact = artefacts.GetNearbyArtefact();
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if (!artefact) return;
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chosenArtefact = artefact;
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}
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public void PopUpOn()
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{
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_paused = true;
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artefactUI.SetActive(true);
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artefactText.text = chosenArtefact.Name;
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// inputSettings.updateMode = (InputSettings.UpdateMode)1;
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dialogue.PlayLine( chosenArtefact.dialogueKey );
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_preview.Preview( chosenArtefact.Prefab );
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_uiOpen.Raise();
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}
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public void PopUpOff()
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{
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_paused = false;
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artefactUI.SetActive( false );
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_preview.Dismiss();
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// inputSettings.updateMode = (InputSettings.UpdateMode)2;
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chosenArtefact = null;
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_uiClose.Raise();
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}
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}
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