revival/game/Assets/Prefabs
cyndrdev 98a9003556 Merge branch 'main' into Traps 2021-03-05 12:06:35 +00:00
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Artefacts place artefacts and add dialogue triggers 2021-03-04 18:53:12 +00:00
Dialogue add safe and kill planes 2021-03-04 16:55:29 +00:00
Traps Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
UI place artefacts and add dialogue triggers 2021-03-04 18:53:12 +00:00
Zones add safe and kill planes 2021-03-04 16:55:29 +00:00
Artefacts.meta Changed Artefact and ArtefactInventory to Scriptable objects 2021-02-19 15:14:14 +00:00
Cameras.prefab added cameras into seperate prefab 2021-03-02 18:59:04 +00:00
Cameras.prefab.meta added cameras into seperate prefab 2021-03-02 18:59:04 +00:00
Dialogue.meta add prefab for scripted dialogue trigger zone 2021-03-02 13:24:18 +00:00
Player.prefab use SO-based references for respawn position and events 2021-03-03 12:53:52 +00:00
Player.prefab.meta Feature/character controller 2021-02-15 18:09:32 +00:00
PlayerObjects.prefab added player glue prefab 2021-03-02 19:04:38 +00:00
PlayerObjects.prefab.meta added player glue prefab 2021-03-02 19:04:38 +00:00
Traps.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
UI.meta add safe and kill planes 2021-03-04 16:55:29 +00:00
Zones.meta use SO-based references for respawn position and events 2021-03-03 12:53:52 +00:00