revival/game/Assets/Scripts/Player/PlayerInputSettings.cs

11 lines
306 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "PlayerInputSettings.asset", menuName = "KernelPanic/Player/InputSettings")]
public class PlayerInputSettings : ScriptableObject
{
public float JumpBufferTime;
public float UseBufferTime;
}