62 lines
1.4 KiB
C#
62 lines
1.4 KiB
C#
using Ktyl.Util;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ArrowWall : MonoBehaviour
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{
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// delay between trap triggering and firing
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[SerializeField] private float _delay = 1.0f;
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[SerializeField] private TrapSettings _settings;
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[SerializeField] private ParticleSystem _particles;
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[SerializeField] private Killbox _killbox;
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private float? _triggered = null;
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[SerializeField] private SerialFloat objectTimeScale;
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public void Trigger()
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{
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// TODO: pressure plate 'click' sound
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// set triggered time
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_triggered = Time.time;
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}
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private void Update()
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{
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if (!_triggered.HasValue) return;
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var elapsed = Time.time - _triggered.Value;
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// TODO: implications for time freeze
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if (elapsed > _delay && objectTimeScale!=0)
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{
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// TODO: arrow whoosh noises
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_particles.Play();
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// kill player
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_killbox.KillPlayer();
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Reset();
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}
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}
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private void LateUpdate()
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{
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if (!_triggered.HasValue) return;
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if (_settings.SafeTime > _settings.ArrowWall.SafeResetTime)
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{
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Reset();
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}
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}
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public void Reset()
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{
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_triggered = null;
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}
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} |