revival/game/Assets/Scripts/Rendering/GlitchRenderPipelineAsset.cs

22 lines
582 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
[CreateAssetMenu(menuName = "KernelPanic/Rendering/Glitch Render Pipeline Asset")]
public class GlitchRenderPipelineAsset : RenderPipelineAsset
{
[System.Serializable]
public class Settings
{
public ForwardRenderer forwardRenderer;
}
public Settings settings;
protected override RenderPipeline CreatePipeline()
{
return new GlitchRenderPipelineInstance();
}
}