revival/game/Assets/ExampleAssets/Materials/Paint1G_WAnim_Material.mat

93 lines
3.6 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Paint1G_WAnim_Material
m_Shader: {fileID: 4800000, guid: 5e5eca56e1993e741b41ac9c687d01a5, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_C69EB180:
m_Texture: {fileID: 2800000, guid: e5c37ab0c7b37af4f981195d3caaf4b4, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_3ec74a86d8c1488d8ce597f8156fb7ab_Texture_1:
m_Texture: {fileID: 2800000, guid: 2de0d72a6700bd94ea57111b29e246fc, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_72715EE4_Texture:
m_Texture: {fileID: 2800000, guid: ca084ebab0cef7c4ba746cdb442f9c1e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_72715EE4_Texture_1:
m_Texture: {fileID: 2800000, guid: ca084ebab0cef7c4ba746cdb442f9c1e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_C873BFA4_Texture:
m_Texture: {fileID: 2800000, guid: 2de0d72a6700bd94ea57111b29e246fc, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_C873BFA4_Texture_1:
m_Texture: {fileID: 2800000, guid: 2de0d72a6700bd94ea57111b29e246fc, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_CDBC38BA_Texture:
m_Texture: {fileID: 2800000, guid: 5e98de278b2ccc14f89b76b85596a3f3, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_CDBC38BA_Texture_1:
m_Texture: {fileID: 2800000, guid: 5e98de278b2ccc14f89b76b85596a3f3, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_D6BD25ED_Texture:
m_Texture: {fileID: 2800000, guid: ac80c335ebd6dde4fa54a82050064545, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_D6BD25ED_Texture_1:
m_Texture: {fileID: 2800000, guid: ac80c335ebd6dde4fa54a82050064545, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_ae061cbc8301d686a4cbfc6826975296_Texture_1:
m_Texture: {fileID: 2800000, guid: ca084ebab0cef7c4ba746cdb442f9c1e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_aef34a082e463b8992e5f66de0345979_Texture_1:
m_Texture: {fileID: 2800000, guid: ac80c335ebd6dde4fa54a82050064545, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_e60950bba990008885c246fd6823bc78_Texture_1:
m_Texture: {fileID: 2800000, guid: 5e98de278b2ccc14f89b76b85596a3f3, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_2EE2CB80: 0.01
m_Colors:
- Color_23C9B10D: {r: 0, g: 0.61, b: 0.85, a: 0}
- Color_A2AAE5B5: {r: 0.78999996, g: 0.8399999, b: 0.96999997, a: 0}
- Vector2_C848BFFB: {r: 0.3, g: 0.8, b: 0, a: 0}
m_BuildTextureStacks: []