84 lines
2.1 KiB
C#
84 lines
2.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using DG.Tweening;
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using TMPro;
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using UnityEditor.UIElements;
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using UnityEngine;
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public class Jetpack : MonoBehaviour
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{
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[Serializable]
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private struct Settings
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{
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public Material trailMat;
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public int trimIdx;
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public float pulseTime;
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public float emissionScale;
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public float lightIntensity;
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public AnimationCurve trailTimeCurve;
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}
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[SerializeField] private Settings _settings;
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[SerializeField] private TrailRenderer[] _trails;
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private float[] _baseTrailTimes;
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[SerializeField] private Light _light;
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private const string EMISSION_COLOR = "_EmissionColor";
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private void Start()
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{
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_baseTrailTimes = new float[_trails.Length];
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for (int i = 0; i < _trails.Length; i++)
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{
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_baseTrailTimes[i] = _trails[i].time;
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_trails[i].time = 0;
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}
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DisableTrails();
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_light.intensity = 0;
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}
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private void DisableTrails() => SetTrails(false);
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private void EnableTrails() => SetTrails(true);
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private void SetTrails(bool state)
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{
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for (int i = 0; i < _trails.Length; i++)
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{
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_trails[i].Clear();
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_trails[i].enabled = state;
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}
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}
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public void Pulse()
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{
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EnableTrails();
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for (int i = 0; i < _trails.Length; i++)
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{
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_trails[i].time = _baseTrailTimes[i];
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_trails[i]
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.DOTime(0, _settings.pulseTime);
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// .SetEase(_settings.trailTimeCurve);
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}
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var t = 0f;
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DOTween.To(
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() => t,
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x => { },
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1.0f,
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_settings.pulseTime)
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.OnComplete(DisableTrails);
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_light.intensity = _settings.lightIntensity;
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_light.DOIntensity(0, _settings.pulseTime);
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// var baseEmission = _settings.trailMat.GetColor(EMISSION_COLOR);
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// var pulseEmission = baseEmission * _settings.emissionScale;
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}
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} |