71 lines
2.0 KiB
C#
71 lines
2.0 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using DG.Tweening;
|
|
using NaughtyAttributes.Test;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
|
|
public class Glove : MonoBehaviour
|
|
{
|
|
[SerializeField] private GameObject[] _cylinders;
|
|
[SerializeField] private Transform _graphics;
|
|
|
|
private TrailRenderer[] _trails;
|
|
private Renderer[] _renderers;
|
|
|
|
// TODO: refactor to settings object
|
|
[SerializeField] private float _baseTrailTime;
|
|
[SerializeField] private float _blinkTrailTime;
|
|
[SerializeField] private float _pulseTime;
|
|
[SerializeField] private Material _trailMat;
|
|
[SerializeField] private float _emissionScale;
|
|
[SerializeField] private float _rotationSpeed;
|
|
[SerializeField] private float _scaleFactor;
|
|
|
|
[SerializeField] private Light _light;
|
|
[SerializeField] private float _lightIntensity;
|
|
|
|
private const string EMISSION_COLOR = "_EmissionColor";
|
|
|
|
private void Start()
|
|
{
|
|
_trails = GetComponentsInChildren<TrailRenderer>();
|
|
_renderers = GetComponentsInChildren<Renderer>();
|
|
|
|
foreach (var trail in _trails)
|
|
{
|
|
trail.time = _baseTrailTime;
|
|
}
|
|
|
|
_lightIntensity = 0;
|
|
}
|
|
|
|
private void LateUpdate()
|
|
{
|
|
_graphics.Rotate(Vector3.up * (Time.deltaTime * _rotationSpeed));
|
|
}
|
|
|
|
public void Pulse()
|
|
{
|
|
_graphics.transform.localScale = Vector3.one * _scaleFactor;
|
|
_graphics.DOScale(Vector3.one, _pulseTime);
|
|
|
|
foreach (var trail in _trails)
|
|
{
|
|
trail.time = _blinkTrailTime;
|
|
trail.DOTime(_baseTrailTime, _pulseTime);
|
|
}
|
|
|
|
_light.intensity =
|
|
|
|
// var baseEmission = _trailMat.GetColor(EMISSION_COLOR);
|
|
// var pulseEmission = baseEmission * _emissionScale;
|
|
// foreach (var renderer in _renderers)
|
|
// {
|
|
// renderer.material.SetColor(EMISSION_COLOR, pulseEmission);
|
|
// renderer.material.DOColor(baseEmission, _pulseTime);
|
|
// }
|
|
}
|
|
}
|