revival/game/Assets/Scripts/Rendering/GlitchRenderPipelineInstance.cs

12 lines
281 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
public class GlitchRenderPipelineInstance : RenderPipeline
{
protected override void Render(ScriptableRenderContext context, Camera[] cameras)
{
}
}