85 lines
1.9 KiB
C#
85 lines
1.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Ktyl.Util;
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public class ArtefactControl : MonoBehaviour
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{
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private bool _show;
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private bool _canInteract;
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[SerializeField]
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private Artefact data;
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public int artefactID => _artefactID;
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private int _artefactID;
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private string _artefactDialogue;
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[SerializeField] private SerialInt _nearbyArtefactID;
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private void Start()
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{
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_artefactID = data.artefactID;
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_artefactDialogue = data.artefactDialogue;
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_show = data.show;
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_canInteract = data.canInteract;
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EventHandler.current.onArtefactTriggerEnter += NearArtefact;
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EventHandler.current.onArtefactTriggerExit += AwayArtefact;
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EventHandler.current.onArtefactPickUp += PickUp;
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}
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private void NearArtefact(int id)
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{
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if (id == this._artefactID)
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{
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_show = true;
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this._canInteract = true;
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}
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}
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private void AwayArtefact(int id)
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{
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if (id == this._artefactID)
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{
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_show = false;
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this._canInteract = false;
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}
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}
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private void PickUp(int id)
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{
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if (id == this._artefactID)
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{
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if (_canInteract == true)
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{
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ArtefactInventory.addA(data);
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foreach (var x in ArtefactInventory.artefactList)
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{
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Debug.Log(x.ToString());
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}
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}
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//here put 'show artifact dialogue'
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if (this.gameObject != null)
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Destroy(this.gameObject);
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_nearbyArtefactID.Value = -1;
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//PlayerInputHandler.id = 0;
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}
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}
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void OnGUI()
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{
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if (_show)
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{
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GUI.Label(new Rect(Screen.width / 2 - 50, 5, 100, 100), "Press E to pickup");
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}
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}
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}
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