revival/game/Assets/Scripts/Camera
Programmer-DField b724107be4 Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this. 2021-03-15 12:52:43 +00:00
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CameraController.cs Camera now has collison detection. As well as main functionality. These are easily edited using the Cinemachine freelook options. The camera is controlled using the Cinemachine input provider and is attached to the current look controls. 2021-03-01 23:26:35 +00:00
CameraController.cs.meta basic camera controller 2021-01-27 12:06:17 +00:00
CameraSettings.cs basic camera controller 2021-01-27 12:06:17 +00:00
CameraSettings.cs.meta basic camera controller 2021-01-27 12:06:17 +00:00
HideandLockCursor.cs Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this. 2021-03-15 12:52:43 +00:00
HideandLockCursor.cs.meta Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this. 2021-03-15 12:52:43 +00:00