This website requires JavaScript.
Explore
Oven
Feed
Help
Sign In
ktyl
/
revival
Watch
1
Star
0
Fork
0
You've already forked revival
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
revival
/
game
/
Assets
/
Scripts
/
Camera
History
Programmer-DField
b724107be4
Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this.
2021-03-15 12:52:43 +00:00
..
CameraController.cs
Camera now has collison detection. As well as main functionality. These are easily edited using the Cinemachine freelook options. The camera is controlled using the Cinemachine input provider and is attached to the current look controls.
2021-03-01 23:26:35 +00:00
CameraController.cs.meta
basic camera controller
2021-01-27 12:06:17 +00:00
CameraSettings.cs
basic camera controller
2021-01-27 12:06:17 +00:00
CameraSettings.cs.meta
basic camera controller
2021-01-27 12:06:17 +00:00
HideandLockCursor.cs
Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this.
2021-03-15 12:52:43 +00:00
HideandLockCursor.cs.meta
Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this.
2021-03-15 12:52:43 +00:00