44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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using Ktyl.Util;
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public class SafeZone : MonoBehaviour
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{
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[SerializeField] private SerialVector3 _respawnPosition;
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[SerializeField] private SerialFloat _safeTime;
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private const string PLAYER = "Player";
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.CompareTag(PLAYER))
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{
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// start counting safe time when we enter a safe zone
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_safeTime.Value = 0;
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}
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}
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private void OnTriggerStay(Collider other)
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{
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// Check if other game object is Player.
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if (other.gameObject.CompareTag(PLAYER))
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{
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_respawnPosition.Value = other.gameObject.transform.position;
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// TODO: does this have implications for the time freeze ability?
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_safeTime.Value += Time.deltaTime;
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.gameObject.CompareTag(PLAYER))
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{
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// reset safe time when we leave safe zone
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_safeTime.Value = -1;
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}
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}
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} |