using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyAttributes;
using UnityEngine.Serialization;

[CreateAssetMenu(fileName = "LevelDescriptor.asset", menuName = "KernelPanic/Boot/LevelDescriptor")]
public class LevelDescriptor : ScriptableObject
{
    public string LevelScene => _levelScene;
    [FormerlySerializedAs("LevelScene")][SerializeField][Scene] 
    private string _levelScene;
}