using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "KernelPanic/Dialogue/Settings")] public class DialogueSettings : ScriptableObject { public float HideAfter => _hideAfter; [SerializeField] private float _hideAfter; public string FMODPrefix => _fmodKeyPrefix; [SerializeField] private string _fmodKeyPrefix; }