using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Ktyl.Util; public class SafeZone : MonoBehaviour { [SerializeField] private SerialVector3 _respawnPosition; private void OnTriggerStay(Collider other) { // Check if other game object is Player. if (other.gameObject.CompareTag("Player")) { _respawnPosition.Value = other.gameObject.transform.position; } } }