using UnityEngine; namespace PathCreation.Examples { // Example of creating a path at runtime from a set of points. [RequireComponent(typeof(PathCreator))] public class GeneratePathExample : MonoBehaviour { public bool closedLoop = true; public Transform[] waypoints; void Start () { if (waypoints.Length > 0) { // Create a new bezier path from the waypoints. BezierPath bezierPath = new BezierPath (waypoints, closedLoop, PathSpace.xyz); GetComponent ().bezierPath = bezierPath; } } } }