using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; [CreateAssetMenu(menuName = "KernelPanic/Rendering/Glitch Render Pipeline Asset")] public class GlitchRenderPipelineAsset : RenderPipelineAsset { [System.Serializable] public class Settings { public ForwardRenderer forwardRenderer; } public Settings settings; protected override RenderPipeline CreatePipeline() { return new GlitchRenderPipelineInstance(); } }