using System.Collections; using System.Collections.Generic; using PathCreation; using UnityEngine; namespace PathCreation.Examples { public class PathSpawner : MonoBehaviour { public PathCreator pathPrefab; public PathFollower followerPrefab; public Transform[] spawnPoints; void Start () { foreach (Transform t in spawnPoints) { var path = Instantiate (pathPrefab, t.position, t.rotation); var follower = Instantiate (followerPrefab); follower.pathCreator = path; path.transform.parent = t; } } } }