using System.Collections; using System.Collections.Generic; using UnityEngine; using Ktyl.Util; public class ArtefactTriggerArea : MonoBehaviour { [SerializeField] private SerialInt _nearbyArtefactID; [SerializeField] private ArtefactControl _artefact; private int id => _artefact.artefactID; private void OnTriggerEnter(Collider Player) { EventHandler.current.ArtefactTriggerEnter(id); //PlayerInputHandler.id = _id; _nearbyArtefactID.Value = id; } private void OnTriggerExit(Collider Player) { EventHandler.current.ArtefactTriggerExit(id); //PlayerInputHandler.id = 0; _nearbyArtefactID.Value = -1; } }