using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "New Artefact", menuName = "Artefact", order = 51)] public class Artefact : ScriptableObject { public int artefactID => _artefactID; [SerializeField] private int _artefactID; public string artefactDialogue => _artefactDialogue; [SerializeField] private string _artefactDialogue; public bool show => _show; private bool _show = false; public bool canInteract => _canInteract; private bool _canInteract = false; }