using System;
using System.Collections;
using System.Collections.Generic;
using Ktyl.Util;
using TMPro;
using UnityEngine;

public class Spin : MonoBehaviour
{
    [SerializeField] private float _speed;
    [SerializeField] private SerialFloat _objectTimeScale;

    void LateUpdate()
    {
        float timeScale = 1.0f;
        if (_objectTimeScale != null)
        {
            timeScale = _objectTimeScale;
        }
        
        var dt = Time.deltaTime * timeScale;
        transform.Rotate(new Vector3(0,dt*_speed,0));
    }
}