using Ktyl.Util; using System.Collections; using PathCreation; using UnityEngine; using UnityEngine.Serialization; #if UNITY_EDITOR using UnityEditor; #endif public class RollingBoulder : MonoBehaviour { // how long it takes to travel the length of the path [SerializeField] private float speed; [FormerlySerializedAs("boulder")] [SerializeField] private Transform boulderMove; [SerializeField] private Transform boulderSpin; [SerializeField] private SerialFloat objectTimeScale; [SerializeField] private PathCreator path; [SerializeField] private Killbox _killbox; [SerializeField] private string _fmodKey; [SerializeField] private float _resetTime; [SerializeField] private float _rotationSpeed; private bool _triggered = false; private bool _stopped; private void Update() { _killbox.gameObject.SetActive(!_stopped && objectTimeScale > 0.5f); if (!_stopped) { var dt = Time.deltaTime * objectTimeScale; boulderSpin.transform.Rotate(new Vector3(0,0,_rotationSpeed) * dt); } } private void OnTriggerEnter(Collider other) { // Checks to make sure other collider is the Player using tag. if (other.gameObject.CompareTag("Player")) { Trigger(); } } public void Trigger() { if (_triggered) return; FMODUnity.RuntimeManager.PlayOneShot(_fmodKey); StartCoroutine(RollingStone()); } private IEnumerator RollingStone() { _triggered = true; var d = 0f; var pathLength = path.path.length; while (_triggered && d < pathLength) { d += Time.deltaTime * objectTimeScale * speed; var pos = path.path.GetPointAtDistance(d); boulderMove.transform.position = pos; yield return null; } if (_triggered) { _stopped = true; boulderMove.position = path.path.GetPointAtTime(0.999f); } var resetElapsed = 0f; while (resetElapsed < _resetTime) { resetElapsed += Time.deltaTime * objectTimeScale; yield return null; } Reset(); } public void Reset() { boulderMove.transform.position = path.path.GetPointAtTime(0); _triggered = false; _killbox.enabled = true; _stopped = false; } } #if UNITY_EDITOR [CustomEditor(typeof(RollingBoulder))] public class RollingBoulderEditor : Editor { private RollingBoulder _data; private void OnEnable() { _data = target as RollingBoulder; } public override void OnInspectorGUI() { base.OnInspectorGUI(); if (!Application.isPlaying) return; if (GUILayout.Button("Trigger")) { _data.Trigger(); } if (GUILayout.Button("Reset")) { _data.Reset(); } } } #endif