using System; using System.Collections; using System.Collections.Generic; using Ktyl.Util; using UnityEngine; using UnityEngine.InputSystem; public class DeathZone : MonoBehaviour { [SerializeField] private PlayerDeath pd; private void OnTriggerEnter(Collider other) { // Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine. if (other.gameObject.CompareTag("Player")) { StartCoroutine(pd.RespawnPlayer()); } } }