using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "PlayerInputSettings.asset", menuName = "KernelPanic/Player/InputSettings")] public class PlayerInputSettings : ScriptableObject { public float JumpBufferTime => _jumpBufferTime; public float BlinkBufferTime => _blinkBufferTime; public float UseBufferTime => _useBufferTime; public float FreezeBufferTime => _freezeBufferTime; [SerializeField] private float _jumpBufferTime; [SerializeField] private float _blinkBufferTime; [SerializeField] private float _useBufferTime; [SerializeField] private float _freezeBufferTime; }