using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { [SerializeField] private PlayerMovementSettings _movementSettings; [SerializeField] private PlayerInputHandler _inputHandler; [SerializeField] private Rigidbody _rigidbody; private void Start() { } private void FixedUpdate() { Vector2 moveVector2 = _inputHandler.InputState.Move.Value; Vector3 moveVector = new Vector3( moveVector2.x, 0f, moveVector2.y ); _rigidbody.velocity = moveVector * _movementSettings.BaseMovementSpeed; } }