using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "KernelPanic/Artefacts/Artefact System")] public class ArtefactSystem : ScriptableObject { [SerializeField] private DialogueSystem _dialogue; [SerializeField] private ArtefactInventory _inventory; public void FindArtefact(Artefact artefact) { _inventory.addA(artefact); // _dialogue.PlayLine(artefact.dialogueKey); } }