using UnityEngine; using UnityEditor; namespace FMODUnity { public class StudioEventEmitterGizoDrawer { [DrawGizmo(GizmoType.Selected | GizmoType.Active | GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)] static void DrawGizmo(StudioEventEmitter studioEmitter, GizmoType gizmoType) { Gizmos.DrawIcon(studioEmitter.transform.position, "FMOD/FMODEmitter.tiff", true); } } }