using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; public class GlitchRenderer : ScriptableRenderer { public GlitchRenderer(ScriptableRendererData data) : base(data) { } public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData) { throw new System.NotImplementedException(); } }