using System.Collections; using System.Collections.Generic; using UnityEngine; using NaughtyAttributes; using UnityEngine.Serialization; [CreateAssetMenu(fileName = "LevelDescriptor.asset", menuName = "KernelPanic/Boot/LevelDescriptor")] public class LevelDescriptor : ScriptableObject { public string LevelScene => _levelScene; [FormerlySerializedAs("LevelScene")][SerializeField][Scene] private string _levelScene; }