using System.Collections; using System.Collections.Generic; using DG.Tweening; using DG.Tweening.Core; using Ktyl.Util; using UnityEngine; public class TimeHat : MonoBehaviour { [SerializeField] private SerialFloat _freezeDuration; [SerializeField] private Transform _orbGraphics; [SerializeField] private float _animDuration = 0.3f; private Vector3 _activeScale; // Start is called before the first frame update void Start() { _activeScale = _orbGraphics.localScale; _orbGraphics.localScale = Vector3.zero; } public void Trigger() { _orbGraphics .DOScale(_activeScale, _animDuration) .SetEase(Ease.OutCirc); var t = 0f; DOTween.To( () => t, _ => { }, 1f, _freezeDuration) .OnComplete(Reset); } public void Reset() { _orbGraphics .DOScale(Vector3.one * Mathf.Epsilon, _animDuration) .SetEase(Ease.InCirc); } }