using System.Collections; using System.Collections.Generic; using UnityEngine; public class Artefact : ScriptableObject { public int artefactID => _artefactID; [SerializeField] private int _artefactID; public string dialogueKey => _dialogueKey; [SerializeField] private string _dialogueKey; public string descriptionKey => _descriptionKey; [SerializeField] private string _descriptionKey; public string Name => _name; [SerializeField] private string _name; public GameObject Prefab => _prefab; [SerializeField] private GameObject _prefab; public bool show => _show; private bool _show = false; public bool canInteract => _canInteract; private bool _canInteract = false; public virtual void Pickup() { } }