using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;

public class Door : MonoBehaviour
{
    [SerializeField] private Animator _animator;

    private bool _opened = false;
    
    public void Open()
    {
        if (_opened) return;
        
        // move door
        _animator.Play("DoorUp", 0, 0);
        _opened = true;
    }

    public void Close()
    {
        Debug.Log("Door closed");
        if (!_opened) return;
        Debug.Log("after if");
        //move door
        
        _animator.Play("DoorDown", 0, 0);
        _opened = false;
    }
}