using System.Collections; using System.Collections.Generic; using UnityEngine; public class Mover : MonoBehaviour { [SerializeField] private float speed; [SerializeField] private GameObject target; // Update is called once per frame void FixedUpdate() { //transform.LookAt(player.transform); Quaternion targetRotation = Quaternion.LookRotation(target.transform.position - transform.position); transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, 1 * Time.deltaTime); transform.position += transform.forward * speed * Time.deltaTime; } }