using System.Collections; using System.Collections.Generic; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace Ktyl.Util { [CreateAssetMenu(menuName = "ktyl/Util/V3")] public class SerialVector3 : SerialVar { } #region Editor #if UNITY_EDITOR [CustomEditor(typeof(SerialVector3))] public class SerialVector3Editor : SerialVarEditor { } #endif #endregion }